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Painting Guel's Dilanza HG – A Simple Weathering Process
Dylan Mottram Dylan Mottram

Painting Guel's Dilanza HG – A Simple Weathering Process

After deciding the stock colours on Guel's Dilanza HG felt a little flat, I set out to create a mobile suit that looked battle-worn but meticulously maintained. In this tutorial, I walk through my simple weathering process, from subtle colour variation and layered metallic scratches to panel lining, scratch-built details, and the finishing touches that brought the model to life.

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When Good Enough Has to Be Finished
Dylan Mottram Dylan Mottram

When Good Enough Has to Be Finished

Takiyasha was a project filled with experimentation, deadlines, and a few hard-earned lessons. From exploring colourful shadows and textured highlights to discovering exactly why washes aren't always the answer, this competition piece pushed me outside my comfort zone. While not every technique worked as planned, the finished miniature is a reminder that progress often comes from the projects that don't go perfectly.

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Pumpkin Killer – A Return to Tradition
Dylan Mottram Dylan Mottram

Pumpkin Killer – A Return to Tradition

After months of pushing heavy Object Source Lighting across my Chaos Dwarfs, the Pumpkin Killer felt like a welcome return to a more traditional painting style. What began as a straightforward autumnal horror miniature became an opportunity to experiment with rust effects, subtle OSL, and even some non-metallic metal that ultimately disappeared beneath layers of weathering. The result is a miniature full of texture, decay, and character, reminding me that sometimes the sculpt itself can do most of the storytelling.

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